We look forward to seeing you at the DIDACTA exhibition

12-14 March 2025, Fortezza da Basso, Florence

A large multi-functional space will welcome you with themed exhibition areas and training rooms, aiming to give you a 360° overview of the latest industry innovations. You will be able to discover the most advanced resources for setting up a professional laboratory, take a look behind the scenes of the creation of a 3D-printed prototype, be surprised at how effectively games can be combined with learning thanks to software solutions based on gamification, explore the world of coding and scientific analysis using robots and tablets, or immerse yourself in immersive experiences in virtual and augmented reality... and much more! 

Where we are

SPADOLINI PAVILION

STAND J42

Exposure

Exposure

More than 200 square metres dedicated to the experiential area, where you can experience and touch all the most advanced technological solutions dedicated to the school world

Training

Training

Two classrooms dedicated to in-depth technical/educational discussions, workshops and presentation events held by our partners

Caffe

Chat & coffee

An area dedicated to refreshment and relaxation, ideal for exchanging views and taking a break between the many commitments of Didacta!

Calendar of training courses

Wednesday 12 March

Escape Workshop: Mission Cybersecurity - Save the School from Hackers!

12 March, 11:00 a.m. - AREA 1

Rapporteur: Monica Salamoni | Organiser: Ligra DS
Are you ready to put your cybersecurity skills to the test and save the school from a hacker attack? In this interactive Escape Workshop, participants will have to solve puzzles, crack codes and overcome digital challenges to protect the school's sensitive data.

Digital start-ups for tomorrow's web creators

12 March, 10:00 a.m. - AREA 2

Rapporteur: Federico Ranfagni and Stefano Ranfagni (Incomedia) | Organiser: Ligra DS
In today's digital world, having skills in creating websites and online content is crucial, even in the educational context. This workshop is designed for teachers who wish to discover a powerful artificial intelligence-based software that allows them to easily create websites, blogs, e-commerce and digital curricula, without the need for advanced programming knowledge.

ON-AIR at school: WebRadio and TV to educate and engage

12 March, 11:00 a.m. - AREA 2

Rapporteur: CAST | Organiser: Ligra DS

Revolutionising education with AI: Gemini Education and NotebookLM for a school of the future

12 March, 12:30 p.m. - AREA 2

Rapporteur: Dalila Cavallo - Education Partner Manager Google Italy | Organiser: 2F Multimedia
AI is revolutionising education, making it more efficient, personalised and inclusive. Gemini Education and Google's NotebookLM help teachers and managers transform learning.

Talk, travel, dream: Virtual Reality for languages

12 March, 14:00 - AREA 2

Rapporteur: Maria Grazia Le Mura | Organiser: Ligra DS
Step into the classroom of the future with our immersive workshop designed for those who wish to explore how cutting-edge technology can transform language learning.

A.I. at school sites two very valuable solutions to be implemented

12 March, 15:00 - AREA 2

Rapporteur: Ivano Antonello & Leonardo Pizzoferrato | Organiser: School Assistance
Virtual School Assistant: Artificial Intelligence in the school site. A simple, cost-effective and highly inclusive School Assistant solution, of great help to the school community: teachers, secretariat, students and parents.

ECO-STEM: learning from nature, creating for the Planet

12 March, 16:00 - AREA 2

Rapporteur: Nicole Rinnen | Organiser: Ligra DS
In today's educational context, STEM disciplines and Green Education play a crucial role in the education of the younger generation. This course will explore innovative strategies and tools to integrate these topics into teaching, making learning more engaging and effective.

Passweb and last mile practical advice.

12 March, 9:30 a.m. - AREA 3

Rapporteur: Giuseppe Damiano | Organiser: School Assistance
The course offers a unique 60-minute intensive training opportunity on Passweb and Ultimo Miglio, with Giuseppe Damiano, one of the leading experts in School Support.

Storytelling with the green screen: become a director of fantasy!

12 March, 11:00 a.m. - AREA 3

Rapporteur: Diletta Molinari | Organiser: Ligra DS
The power of storytelling is a key element in engaging students and making learning more effective and creative. This workshop, designed for preschool, primary and secondary school teachers, will offer insights and strategies for integrating visual storytelling into teaching.

Immersive Exploration: Discover the Future of Learning

12 March, 12:00 noon - AREA 3

Rapporteur: Antonio Lisi (Tecnoffice SRL), Manuela De Angelis lecturer I.C. Ennio Galice di Civitavecchia (Teacher Canvassador) | Organiser: Tecnoffice
A course that guides you in the use of immersive classrooms to enhance the learning experience. Through cutting-edge technologies such as virtual and augmented reality and the use of software such as Canva and XR Edulab, you will discover how to create engaging and stimulating learning environments that enhance student understanding and participation.

BookLab and WebSecurity

12 March, 13:45 - AREA 3

Rapporteur: Sabrina Manini | Organiser: School Assistance
WebSecurity: A plugin designed for the security of school sites. PNRR funds have made it possible to build websites for schools, but the security of these sites has been neglected. Web Security is the service that fills this gap, protecting the PNRR investment from cyber attacks, data loss and non-compliance.

Gamification for High Schools, Experience the Latin video game Umbricius Ludus

12 March, 14:00 - AREA 3

Organiser: 2F Multimedia
The game, dubbed in Latin, engaged the students in the narration and development of the video game and this helped to create a connection between history archaeology and STEM disciplines.

Professional Training with Virtual Simulators: Theory and Practice at your fingertips

12 March, 15:00 - AREA 3

Rapporteur: Antonio Lisi (Tecnoffice SRL), Pablo Ayala (Head of Innovae) | Organiser: Tecnoffice
Meeting on the use of simulators for vocational training, ideal for the new calls for 'Professionalising Workshops'.

Artome in the Classroom: Technology and Innovation for Education

12 March, 16:00 - AREA 3

Rapporteur: Federico Zanoli | Organiser: Ligra DS
Artome in the Classroom: Technology and Innovation for Education' is designed to train educators in the use of Artome, an all-in-one device that integrates an ultra-short Epson laser projector, a built-in audio system and video conferencing capabilities.

Thursday 13 March

Digital start-ups for tomorrow's web creators

13 March, 11:00 a.m. - AREA 1

Rapporteur: Federico Ranfagni and Stefano Ranfagni (Incomedia) | Organiser: Ligra DS
This workshop is designed for teachers who wish to discover a powerful software based on artificial intelligence, which enables them to easily create websites, blogs, e-commerce and digital curricula, without the need for advanced programming knowledge.

The magical world of coding for little innovators

13 March, 14:00 - AREA 1

Rapporteur: Monica Salamoni | Organiser: Ligra DS
Enter a world of creativity, logic and fun! Through games, interactive activities and the use of visual tools, teachers will learn how to propose animated stories, games and interactive projects to young inventors, thus developing computational thinking and problem-solving skills.

GAME ON! Play the Business Game with us

13 March, 15:00 - AREA 1

Rapporteur: Tommaso Terenzio (Artémat) | Organiser: Ligra DS
The gaming session, through the use of Artémat's 'Digital Startup' business game, will offer teachers the opportunity to directly experience the decision-making dynamics of entrepreneurship and business management.

GAME ON! Play the Business Game with us

13 March, 16:00 - AREA 1

Rapporteur: Tommaso Terenzio (Artémat) | Organiser: Ligra DS
The gaming session, through the use of Artémat's 'Digital Startup' business game, will offer teachers the opportunity to directly experience the decision-making dynamics of entrepreneurship and business management.

Future Leaders: how to use the Business Game in the classroom

13 March, 10:00 a.m. - AREA 2

Rapporteur: Tommaso Terenzio (Artémat) | Organiser: Ligra DS
Business Games are innovative training tools that make it possible to reproduce, in a simulated environment, the dynamics and logic of a competitive market. Through an interactive approach, students have the opportunity to develop and enhance technical and transversal skills, refining management, decision-making, relational and team-working abilities.

Learning Without Limits: Immersive and Inclusive Education with ClassVR

13 March, 11:00 a.m. - AREA 2

Rapporteur: Dr. Maurizo Mezzolla, VR 2F Multimedia trainer | Organiser: 2F Multimedia
VR/AR technology offers an immersive experience that allows students to explore the curriculum in a personal way. Called an 'equality machine', it can promote educational equity, contributing to the UN Sustainable Development Goals.

A.I. at school sites two very valuable solutions to be implemented

13 March, 12:00 noon - AREA 2

Rapporteur: Ivano Antonello & Leonardo Pizzoferrato | Organiser: School Assistance
News Galeno is an innovative plugin designed to optimise news management on school sites. This tool uses artificial intelligence to rework and enrich existing posts, expanding them with additional details and, if necessary, integrating external insights to make them more complete and interesting.

School4.0: the potential of Workspace for Education Plus

13 March, 14:30 - AREA 2

Rapporteur: Emanuele Pozzi, Digital Transformation Manager Google Italy | Organiser: 2F Multimedia
Do you want a safer school, personalised learning for each student and effective collaboration between students, teachers and parents? With Workspace for Education Plus, all this is possible! Attend our free workshop and discover how this suite of digital tools can transform your school.

Industrial automation enters schools thanks to SMC

13 March, 15:45 - AREA 2

Rapporteur: Sara Colloi | Organiser: Ligra DS
During the meeting, the SMC International Training product range and the Technical Training Team will be presented, thanks to which it is possible to bring professional equipment to school without losing sight of the teaching objectives.

BookLab and WebSecurity

13 March, 16:45 - AREA 2

Rapporteur: Ivano Rocco | Organiser: School Assistance
WebSecurity: A plugin designed for the security of school sites. PNRR funds have made it possible to build websites for schools, but the security of these sites has been neglected. Web Security is the service that fills this gap, protecting the PNRR investment from cyber attacks, data loss and non-compliance.

Professional Training with Virtual Simulators: Theory and Practice at your fingertips

13 March, 10:00 a.m. - AREA 3

Rapporteur: Antonio Lisi (Tecnoffice SRL), Pablo Ayala (Head of Innovae) | Organiser: Tecnoffice
Meeting on the use of simulators for vocational training, ideal for the new calls for 'Professionalising Workshops'.

Escape Workshop: Mission Cybersecurity - Save the School from Hackers!

13 March, 11:00 a.m. - AREA 3

Rapporteur: Monica Salamoni | Organiser: Ligra DS
Are you ready to put your cybersecurity skills to the test and save the school from a hacker attack? In this interactive Escape Workshop, participants will have to solve puzzles, crack codes and overcome digital challenges to protect the school's sensitive data.

The software that creates a complete educational ecosystem

13 March, 12:00 noon - AREA 3

Rapporteur: Aura Guastalli (Marketing Manager of Newline) | Organiser: Tecnoffice
This meeting offers an introduction to software integrated with Newline monitors that can transform teaching and learning into an integrated educational ecosystem.

At School of... AI! How to create and use a real CHATBOT / AI TUTOR in coherence with the School 4.0 Plan and its priorities

13 March, 13:00 - AREA 3

Organiser: 2F Multimedia
A new learning ecosystem is possible, and one of the most relevant building blocks for a new Teaching and Learning paradigm is the creation and use of a chatbot, a true AI Tutor created and powered by Google Gemini and Mizou's artificial intelligence.

Professional Training with Virtual Simulators: Theory and Practice at your fingertips

13 March, 14:00 - AREA 3

Rapporteur: Antonio Lisi (Tecnoffice SRL), Pablo Ayala (Head of Innovae) | Organiser: Tecnoffice
Meeting on the use of simulators for vocational training, ideal for the new calls for 'Professionalising Workshops'.

Reporting on PNRR platforms: Dm 19, 65 and 66

13 March, 15:00 - AREA 3

Rapporteur: Ing. Pietro Ingargiola | Organiser: School Assistance
This 45-minute intensive training on Reporting on PNRR platforms (DM 19, 65 and 66), held by Mr. Pietro Ingargiola, one of Italy's leading experts in European funding management, offers a unique opportunity to successfully navigate the complexities of reporting on PNRR projects.

Immersive Exploration: Discover the Future of Learning

13 March, 16:00 - AREA 3

Rapporteur: Lisi Antonio of Tecnoffice SRL, Dr Gualtiero Carraro of Carraro Lab SRL | Organiser: Tecnoffice
A course that guides you in the use of immersive classrooms to enhance the learning experience. Through cutting-edge technologies such as virtual and augmented reality and the use of XR Edulab software, you will discover how to create engaging and stimulating learning environments that enhance student understanding and participation.

Friday 14 March

Storytelling with the green screen: become a director of fantasy!

14 March, 11:00 a.m. - AREA 1

Rapporteur: Diletta Molinari | Organiser: Ligra DS
The power of storytelling is a key element in engaging students and making learning more effective and creative. This workshop, designed for preschool, primary and secondary school teachers, will offer insights and strategies for integrating visual storytelling into teaching.

Future in the Classroom: Integrating Artificial Intelligence into Your Education

14 March, 12:00 noon - AREA 1

Rapporteur: Monica Salamoni | Organiser: Ligra DS
Artificial Intelligence is revolutionising the world of education: are you ready to bring it into the classroom? "Future in the Classroom" is a practical course designed for teachers who want to discover how to harness AI to enhance teaching, personalise learning and engage students in innovative ways.

Immersed in the Future: Exploring VR and MR between science and technology

14 March, 10:00 a.m. - AREA 2

Rapporteur: Gianfranco Casano director Italy 3D Academy and VR MR and AI Unreal Engine authorised instructor | Organiser: 2F Multimedia
Welcome to the world of VR (VIRTUAL REALITY) and MR (MIXED REALITY), revolutionary technologies that transform our interaction with reality. We will explore their potential, from flight simulation in VR to space exploration in MR.

New developments in microscopy for schools and the new digital biology laboratory: the MOTIC NET system

14 March, 11:00 a.m. - AREA 2

Rapporteur: Paolo Santoni | Organiser: Ligra DS
Motic presents the latest innovations in microscopy for all levels of education, from primary school to technical and university laboratories. Highlights include Motic Net, a state-of-the-art solution for creating interactive digital classrooms with microscopes, tablets and PCs.

Flight Simulation with Unreal Engine 5 in VR: Innovation and Didactics for Professional Workshops

14 March, 1 p.m. - AREA 2

Rapporteur: Gianfranco Casano Italia 3D Academy director and VR MR and AI Unreal Engine authorised instructor,Luca Pilato Italia 3D Academy lecturer and developer | Organiser: 2F Multimedia
We present an advanced flight simulator, developed with Unreal Engine 5 and Cesium, for an immersive virtual reality experience. With dedicated hardware, such as an interactive cockpit and pilot's chair, the simulator is a powerful teaching tool for technical and/or aviation institutes.

BookLab and WebSecurity

14 March, 14:00 - AREA 2

Rapporteur: Sabrina Manini | Organiser: School Assistance
BookLab, an innovative plugin for managing school laboratories. This tool transforms the school website into a centralised platform for the organisation and efficient use of teaching spaces, offering a concrete solution to the challenges that educational institutions face in managing their laboratories.

STEMS AND CODING FOR THE LITTLE ONES... AT KUBO!

14 March, 15:15 - AREA 2

Rapporteur: Andrea Cartotto, Lecturer and Disseminator, Expert in New Technologies for Education, TOP 100 Leader of Educational Innovation in Italy nominated at the Chamber of Deputies, Learning Hero 2021 for Italy | Organiser: 2F Multimedia
In line with the School 4.0 Plan and Ministerial Decree 65, teachers are called upon to propose an approach to STEM disciplines for pupils from an early age.

Professional Training with Virtual Simulators: Theory and Practice at your fingertips

14 March, 10:00 a.m. - AREA 3

Rapporteur: Antonio Lisi (Tecnoffice SRL), Pablo Ayala (Head of Innovae) | Organiser: Tecnoffice
Meeting on the use of simulators for vocational training, ideal for the new calls for 'Professionalising Workshops'.

Flight Simulation with Unreal Engine 5 in VR: Innovation and Didactics for Professional Workshops

14 March, 11:00 a.m. - AREA 3

Rapporteur: Gianfranco Casano director Italy 3D Academy and VR MR and AI, Unreal Engine authorised instructor | Organiser: 2F Multimedia
Welcome to the world of Virtual Reality (VR) and Mixed Reality (MR), two technologies that are revolutionising the way we interact with our reality. In this presentation, we will travel through the frontiers of innovation, exploring the potential of these immersive technologies.

A.I. at school sites two very valuable solutions to be implemented

14 March, 12:00 noon - AREA 3

Rapporteur: Ivano Antonello & Leonardo Pizzoferrato | Organiser: School Assistance
Virtual School Assistant: Artificial Intelligence in the school site. A simple, cost-effective and highly inclusive School Assistant solution, of great help to the school community: teachers, secretariat, students and parents.

Artificial Intelligence likes coding

14 March, 13:30 - AREA 3

Rapporteur: Andrea Cartotto, Lecturer and Disseminator, Expert in New Technologies for Education, TOP 100 Leader of Educational Innovation in Italy nominated at the Chamber of Deputies, Learning Hero 2021 for Italy | Organiser: 2F Multimedia
Artificial Intelligence language models can also be used to generate code strings in the main block programming languages (e.g. Scratch) easily and from textual indications.

Immersive Exploration: Discover the Future of Learning

14 March, 15:00 - AREA 3

Rapporteur: Lisi Antonio of Tecnoffice SRL, Dr Gualtiero Carraro of Carraro Lab SRL | Organiser: Tecnoffice
A course that guides you in the use of immersive classrooms to enhance the learning experience. Through cutting-edge technologies such as virtual and augmented reality and the use of XR Edulab software, you will discover how to create engaging and stimulating learning environments that enhance student understanding and participation.

Our proposals for a changing school

New topics appear on the educational horizon: let's be ready

In order to prepare today's students for tomorrow's challenges, schools must equip themselves, both technically/instrumentally and pedagogically, to embrace change in all its infinite facets: that is why, when you visit our stand, you will find many thematic areas dedicated to the new frontiers of education. The following are just a few examples! 
Coding

Coding

Gamification

Gamification

Interactive

Interactivity

VR

Virtual Reality

Podcasting

Podcasting

Lab

Workshops

Robotics

Robotics

Storytelling

Storytelling

The brands on display

All the solutions you can experience - constantly updated section!

Artome

Elegant plug-and-play mobile solutions to transform any space into a multimedia classroom

Aoseed

User-friendly 3D printers, suitable for introducing young children to the world of modelling

Artemat

With the Business Game, students can test their management skills while having fun.

Balancebox

A height-adjustable stand, perfect for making interactive monitors accessible to all

Beyond-Words_LOGO

Thanks to virtual reality and immersiveness, learning a foreign language has never been easier

Cast_LOGO

The complete and efficient solution for setting up a radio studio and entering the world of podcasting

Einstein

A modular, sensor-rich solution to bring the science lab into any context

HELGI

Interactive monitors with 4K resolution, 40 or 50 touches, integrated Android Operating System

Incomedia

Website X5 and Web Animator - advanced software solutions to train future web professionals today

IPEVO_LOGO

Document cameras, webcams and videoconferencing: sharing in all its forms

KUBO_LOGO

Thanks to the cute robot KUBO, it will be possible to introduce children to coding and storytelling

Lenovo

Agile, robust and suitable for any educational purpose, Lenovo tablets are the perfect classroom companions

Greenscreenbox

Thanks to Greenscreenbox, students can hone their storytelling skills in a virtual theatre

Motic

Motic microscopes are the perfect solution for setting up an efficient science laboratory

MSM-Studio_LOGO

Learning English is child's play with Balloon English - the educational software suitable for any level of study

Nautilus

Thanks to Nautilus mobile solutions, any school environment can be transformed into a science laboratory

Rotrics

Welcome to the world of robotics, programming and automation

SDF

Through accurate reproductions of real installations, students will prepare to become the technicians of tomorrow

SMC

Mechatronics, automation, Industry 4.0... the future of work enters today's laboratories

VG-Play_Logo-alternative

We discover how play and learning can be combined with interactive walls and floors

en_GBENG